Created: 2022-08-17 14:58
interconnectivity between every exchange in the game
sinks and taps
types of utility
- subsistence - hitpoints, continues, energy
- shortcut - +1 skill
- social - skins
- strategy - alternate forms of gameplay
forms of utlility
- consumables - one time use
- capacity
- generator
- aspiration - desirable items, objectives
types of exchange
- grind
- resource
- anchor - exchanges I cannot make directly but only through very specific features - vip system through in game tokens
- ratchet - conditional gears that cannot be reversed. Open up more content
hot dog economics 6 bread, 8 sausages get some of what you need and something else but not two in perfect balance
money rich, time poor
colombo effect we know the mystery but colombo discovers it - we need to work out how he solved it they know what we have done and we know that they know
runescape party hats everyone wanted them, so players deleted to increase demand
why we exchange anticipation - levelling up
abnegation