Created: 2022-08-17 14:58

interconnectivity between every exchange in the game

sinks and taps

types of utility

  • subsistence - hitpoints, continues, energy
  • shortcut - +1 skill
  • social - skins
  • strategy - alternate forms of gameplay

forms of utlility

  • consumables - one time use
  • capacity
  • generator
  • aspiration - desirable items, objectives

types of exchange

  • grind
  • resource
  • anchor - exchanges I cannot make directly but only through very specific features - vip system through in game tokens
  • ratchet - conditional gears that cannot be reversed. Open up more content

hot dog economics 6 bread, 8 sausages get some of what you need and something else but not two in perfect balance

money rich, time poor

colombo effect we know the mystery but colombo discovers it - we need to work out how he solved it they know what we have done and we know that they know

runescape party hats everyone wanted them, so players deleted to increase demand

why we exchange anticipation - levelling up

abnegation

References